Thursday, 23 April 2015

Experiments



Here I have experimented with different mediums to create designs. I have used pencil sketches, and a red coloured pencil. These are just experiments, not complete designs.

Character Digital Drawing - Owl



Here I have used GIMP Online Photo Editor to create this drawing. It is probably oen of my worst designs, as it looks very amatuer. If I had access to a graphics tablet, then it probably would have improved the quality.

Character Design - Snek

Annotation: Here I have taken the light source from a different angle to show different patterns of shading.

Character Design - Traitor

Annotation: Here is another example of sketching. This drawing is probably one of the worst out of what I have created. Although I believe that it effectively displays shading.

Environment Drawing - Tree

Annotation: The shading on the tree indicates a shadow created from the light source. This adds realism to the drawing by emphasising dark places in areas with less light, such as under branchs and leaves.

Character Drawing - Boba Fett

Annotation: Here I have represented a downward facing light source and shown shading underneath the visor, antennea and other embellished details.

Wednesday, 15 April 2015

Character Drawing - Praetorian

Here is my first character design. I feel like I could have done more to shade this design, although I count it as one of my better drawings.



Sunday, 12 April 2015

Scenario

You have been shortlisted for a potential trainee concept artist role by Sega, they want you to prove yourself and your knowledge of concept art for computer games before being chosen for the role. You are expected to have a good understanding the purpose of concept art for games and of what it takes to be a concept artist in the games industry.

Purpose of this Assignment

In the games industry designers must be able to communicate their vision to artists, programmers, producers, marketing staff and others involved in the development process, and accept feedback on their work. To enable this, each person entering this industry needs to have a basic ability to communicate through drawing. 

The essence of this unit is to develop drawing skills to permit effective communication of a game developer’s dreams – the visualisation of imagined characters, objects and locations within the game concept. The aim of this unit is to develop practical skills in drawing game concept art. You will examine how concept art is used within computer games and will use a variety of drawing media to develop skills in observational drawing.